Eternity Pixel Dungeon is a community fork of Experienced Pixel Dungeon, which itself builds upon Shattered Pixel Dungeon. Our goal is to expand the experience with new content, quality-of-life improvements, and a deeper itemization system while respecting the spirit of the original game.

The project is fully open source under the GNU General Public License v3, meaning you are free to play, modify, and distribute it as long as you adhere to the same license terms.

HISTORY

Development began as an experiment to explore more complex item economy mechanics — primarily the rarity system. Over 30 versions later, the project now includes new hero classes, new dungeon floors, specialized inventory systems, and full bilingual support.

CREDITS & LICENSES

Released under the GNU General Public License v3. All art assets and code are open source.

GitHub Repository GPL-3.0 License

CREDITS

Eternity Pixel Dungeon This fork — new content, mechanics & QoL github.com/tonymanpro
Experienced Pixel Dungeon Base fork by Trashbox Bobylev (2019–2024) github.com/TrashboxBobylev
Shattered Pixel Dungeon Original fork by Evan Debenham (2014–2024) github.com/00-Evan
Pixel Dungeon Original game by Watabou (Oleg Dolya, 2012–2015) github.com/watabou
libGDX Cross-platform game development framework libgdx.com